Free Nation Arcona – An Overview

The known world of Karthador is comprised of nine “free nations” who were once part of the Myratan Empire but now pursue their own destinies. Here’s a quick preview of one of those nations: Arcona.

Arcona is a frozen land of ice and snow populated by hardy hunters, vicious raiders, and the remnants of what used to be an Imperial occupying force. While the true natives live in traditional villages designed to survive what cold and blizzards may come, the former Imperial colonies make their homes in heated, domed city-states. Arconan raider tribes eschew both villages and domes, but make their nomadic way through the ice lands on the backs of beasts, sledges, and vehicles cobbled together from ancient Imperial machines and survive by preying on others.

Arconans are tough, practical people. The only thing they value more highly than physical endurance is loyalty to one’s tribe. They are taciturn and cold to those they don’t know well, but unswervingly loyal once they have warmed to someone.

Arcona has no central government. A council of elders, who may in turn be led by a chief, rules each tribe. The city-states are ruled in the Myratan fashion, with a handful of wealthy families on top and the working masses below.

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Free Nation Rathiveen – An Overview

The known world of Karthador is comprised of nine “free nations” who were once part of the Myratan Empire but now pursue their own destinies. Here’s a quick preview of one of those nations: Rathiveen.

Once a colony of the now-devastated nation of Doongarda, Rathiveen is a relatively new country, only truly settled since the Empire fell. Its founders were religious dissidents who felt that Doongarda was too sinful a place to live and needed a land of their own. Rathiveen is a theocracy, ruled by the priests of Onu, who frown on the use of crystal machines and encourage their followers to be strong and self-reliant.

Rathiveeni are as generous as they are stubborn, for it is Onu’s law that those who have been blessed with much must share with those who have little. This philosophy, along with the resource-poor land and constant threat of mutants from Doongarda, has led to the people of Rathiveen being very close-knit and loyal to one another.

The rulers of the theocracy are priests, called Mornu. The High Mornu rules over all the land, speaking for Onu and ensuring peace and piety amongst the people.

In according with its philosophy of self-reliance, Rathiveen imports very little from outside nations. Its people make do with what farming, fishing, and iron-making the land will support. They do export, however, and their iron goods are found throughout Karthador.

Free Nation Doongarda – An Overview

The known world of Karthador is comprised of nine “free nations” who were once part of the Myratan Empire but now pursue their own destinies. Here’s a quick preview of one of those nations: Doongarda.

Doongarda is a blasted wasteland covered in ruins, infested with monstrous mutants, and populated by scavengers and idealists.

It was once a peaceful land of farmers, miners, and fishermen. All that changed when the mysterious black ships arrived from across the sea. The ships disgorged invaders with weapons and technology the likes of which had never been seen before. Accompanied by their mutant war-beasts, the invaders devastated Doongarda. They marched on the rest of the continent, and would have conquered it had not the free nations banded together to drive them back across the sea.

The invaders are gone, but Doongarda has never recovered. Weird artifacts and hungry mutants still remain from the invasion. Its cities are in ruins. Most of its people have fled, though some have come back to re-settle the land and claim what was once theirs. Others have returned not as settlers, but as grave robbers, looters, and thieves. Every day in Doongarda is a fight for survival, and every night is a mutant-filled adventure.

Free Nation Sparasool – An Overview

The known world of Karthador is comprised of nine “free nations” who were once part of the Myratan Empire but now pursue their own destinies. Here’s a quick preview of one of those nations: Sparasool.

Sparasool is a desert. Its people are largely nomads who support themselves by raising livestock, raiding trade caravans, and producing Sparasool’s signature export: the transparent, sturdy substance known as ironglass. In this land of danger and opportunity, outsiders have a low life-expectancy, but those who survive may find themselves wealthier than they ever imagined.

The people of Sparasool suffered mightily under the Myratan Empire and are still rebuilding their culture. While some want to return to their past as fearsome raiders and warlords, others seek a new destiny as international traders dealing in ironglass, ivory, and stone-silk. The Sool value courage, honor, and above all, independence.

The Sool are divided into independent tribes, each with its own rulers. An inter-tribal council of elders is the closest thing the nation has to a true central government, and the head of the council is the closest it has to a king.

Free Nation Tharran – An Overview

The known world of Karthador is comprised of nine “free nations” who were once part of the Myratan Empire but now pursue their own destinies. Here’s a quick preview of one of those nations: Tharran.

An isolated land cut off from the rest of Karthador by water, tundra, and xenophobia, Tharran has become an inbred land of fishermen, farmers, poets, and mystics.

Before the rise of the Myratan Empire, Tharran was known for its universities and tradition of rich literature. The best novels, plays, and poems came from Tharran, and were translated into multiple languages across Karthador. When the Empire nearly destroyed Tharran with mass aerial bombings, the nation closed its borders, isolating itself even further from the rest of the world.

Tharran is just now beginning to break through that isolation, unsure of its place in post-Imperial Karthador. Its novelists and reporters are going out into the world, looking for new stories to write. Its universities are opening their doors once more to the nobles of other nations. This is a time of awakening of Tharran.

The people of Tharran are fantastically literate; most have volumes of poetry and fiction memorized. Family and family honor are exceptionally important to them, and they will fight to defend either. They respect those of intelligence, education, and civility. The uncouth and illiterate are shunned.

Free Nation Ferazonn – An Overview

The known world of Karthador is comprised of nine “free nations” who were once part of the Myratan Empire but now pursue their own destinies. Here’s a quick preview of one of those nations: Ferazonn.

The nation of Ferazonn is covered in lush jungle whose danger is matched only by its beauty. Dinosaur-like “megalizards” stalk the land as both hunter and prey, and frog-men with ape-like intelligence lurk inside crumbling, waterlogged temples that promise ancient treasures to the bold.

Ferazonn has been largely ignored by the other free nations until recently, when energy crystal deposits were discovered here. Now foreign expeditions are everywhere, buying up land, setting up mines, and fighting with both the natives and each other for another taste of crystal wealth.

Because the jungle has always provided everything they need, the people of Ferazonn have rarely fought wars over natural resources. They tend to take a philosophical, low-key attitude towards life, always looking at things in the long-term. When they do fight, it’s to protect their tribes or to acquire something new and unique; the Ferazonni value the unique over the merely useful.

The people of Ferazonn are divided into three major tribes and hundreds of smaller tribes. While they have no central government, the three major tribes have established a loose confederacy that negotiates with other nations on Ferazonn’s behalf.

Free Nation Ursicor – An Overview

The known world of Karthador is comprised of nine “free nations” who were once part of the Myratan Empire but now pursue their own destinies. Here’s a quick preview of one of those nations: Ursicor.

Ursicor is home to universities and forests, and is equally defined by both. It’s a land known for its scholars, philosophers, and artists – as well as its violent revolutionaries.

The nation balances on the brink of civil war. The queens who have ruled it for centuries are losing control, and the revolutionary rhetoric of their enemies is starting to take root in the hearts of the common people. Even with the support of their close ally, Myratas, the queens may not be able to hold back the tide of anarchy to come.

Ursicorans value intellectual and artistic pursuits, embracing those ideals that feed both the mind and the soul. They are a passionate people. Once they attach themselves to a person or idea, they remain firmly committed to it, no matter the price they must pay.

Ursicor is a feudal, matriarchal society ruled by six queens. The most powerful of these is High Queen Shura, who has no mercy or patience when it comes to those who defy her rule. She is dedicated to seeing the rebellion destroyed.

Ursicor has been an ally of Myratas since before the Empire was founded. It was the first nation to join the Empire—by choice; it was never conquered—and the last to accept its independence when the Empire collapsed. Theirs is a symbiotic relationship. Myratas provides the technology to keep the nobility of Ursicor in power, and Ursicor provides the raw materials to keep the technology flowing.

Free Nation Myratas – An Overview

The known world of Karthador is comprised of nine “free nations” who were once part of the Myratan Empire but now pursue their own destinies. Here’s a quick preview of one of those nations: Myratas.

Myratas is a land of gleaming towers, fabulous wealth, and scientific wonders.
In the previous age, Myratas ruled the whole continent, and what are now free nations were mere provinces of the glorious Myratan Empire. Today, Myratas is known as the technological center of the world, the source of the newest and most advanced crystal machines. It’s a nation driven to succeed, no matter what the cost.

Myratans are proud, ambitious profiteers with a twisted sense of honor. While they think nothing of lying or cheating to get ahead, they have the highest respect for both their families and their workmanship. They respect wealth and education. Those who have accumulated both are counted as true Myratan nobility.

Myratas is ruled by a Great Council comprised of the nation’s wealthiest citizens. Seats on the council are not truly hereditary, but since the seats are literally purchased each year, and wealth is hereditary, the seats might as well be too.

To fuel its insatiable technological output, Myratas imports vast amounts of energy crystals, wood, ironglass, and other raw materials from across Karthador. The factories then turn the materials into high-quality goods that are sold across the continent for great profit.

Free Nation Porothon – An Overview

The known world of Karthador is comprised of nine “free nations” who were once part of the Myratan Empire but now pursue their own destinies. Here’s a quick preview of one of those nations: Porothon.

Porothon is a nation in transition. On the one hand, it’s a feudal society, divided into landed nobles and working-class commoners. On the other, it’s an increasingly industrialized land, filling the coffers of the merchant and manufacturing guilds with more money and power each year. It’s a nation where anyone, with enough hard work and ambition, can become great—but you can still be born to greatness as well.

Porothon is a manufacturing center. While it lacks the technological wizardry of its rival Myratas, it can produce goods quickly and efficiently, and those goods are sold all across Karthador. It’s also known for its megalizard ranches, Machinist chapterhouses, and industrial spies.

A king rules Porothon. But he is old, and his son handles most of the day-to-day business. Outside the capitol, local lords and ladies rule their fiefdoms as they see fit, so long as they remain loyal to the crown.

Porothon is the center of mass production in Karthador. Its assembly lines are always working, manufacturing whatever the rest of the world is demanding this season. Its airships cross the skyways, delivering manufactured goods and picking up more raw materials. As for crystal machines, the guilds prefer merchandise that can be reproduced efficiently in mass quantities; while the quality of Porothonian goods might not be as good as their counterparts from Myratas, more people can afford to buy them.